CALL FOR PAPERS
Why VR? Why Now?: A critical discussion of Virtual Reality experiments and experiences*
Journal of Transformative Technologies
http://www.ttrujournal.com.au/call-for-papers/
Abstracts due:
February 10th, 2017
Issue Editors:
Simon Young, simon@lithodomosvr.com <mailto:simon@lithodomosvr.com>
Thao Phan, thao.phan@unimelb.edu.au <mailto:thao.phan@unimelb.edu.au>
Andrew Lynch, andrew.lynch1@unimelb.edu.au <mailto:andrew.lynch1@unimelb.edu.au>
The ‘virtual insanity’ predicted by Jamiroquai’s Jay Kay in 1997, has certainly arrived, bringing with it an unprecedented range of VR technologies and software to experience for the contemporary media consumer. While it remains to be seen which of the multitude of competing technologies (Sony’s PlayStation VR, HTC’s Vive, Samsung’s Gear VR or even the humble Google Cardboard) will reign supreme in the consumer market, there has never been a more pressing time for scholarly analysis of how this state of ‘virtual insanity’ came to be, and how we might better comprehend its significance for the academic areas of media, screen and cultural studies.